Thanks to KREMLEBOT15 for reporting this bug, no idea how I missed that. In the retail P2 version Cow Head weapon used to make a bouncing sound, but it for some reason this function stopped working in steam version, now it's fixed. Fixed Cow Head bounce sound not playing.With the 2.0's new skins customization feature came some issues, but now they have been solved! xPatch doesn't mess up Player Mods anymore.I think I've actually made it slightly worse in one of my updates (whoops.) but now it should be back to normal, plus I have implemented new feature to help further with this god damn issue. Now you can press ESC without quick saving in fear of that damn crash, hopefully! Game Menu crash finally fixed (probably).Anyways, let's leave the technical stuff aside and focus on the stuff that really matters to the player now. Summarizing, code is now less of a mess, makes my work easier, and game too should perform a bit better with less jank and spaghetti in the code. Big thanks to A-Mod who shared Happy Night source code with me, it was a big help. Now most of the important stuff can be adjusted in the weapon's properties with no need to make separate classes for every of the firing effects. reloading, dual wielding and cat-silencing in one weapon? Not a problem anymore! (But more about that in new features section.)īesides that xPatch's Muzzle Flash system was also expanded and improved. This made the reloadable weapons not only work better but also gave me some new possibilities. The stuff from my Reloadable Weapons base class was also improved and carefully implemented into P2Weapon class which is base of all weapons (No, reloading itself wasn't implemented for base weapons, only the functions needed for weapons that need it). The second thing that was changed are the "bases" for new catable weapons (the ones that "attach" cat-silencer to existing weapon model instead of using 2 different gun models like vanilla P2 weapons do), now that stuff is added into P2's Catable Weapons base. For me it will make making most of the features customizable more easily and I guess it will also make messing with the xPatch's configs easier too for the more advanced users. First thing is the way that xPatch's Settings are handled was changed, now everything is mostly stored in one class and one configuration file. With the rewritten code come various improvements. Now you can go **** ******** with that broken shotgun, you're welcome. All weapons stats will remain unchanged in this version. And also these few who kept requesting to have overpowered Sawn-Off Shotgun back. But it is also created with thought of these few people who would prefer such thing. I've made it to use it as a base for my other project as working on vanilla game sucks ass due to all these bugs it has, and xPatch 2.0+ isn't good for that as it just has too much unecessary stuff in it. No changes, not much new features, pure bug fixes, but thanks to that it will be 100% compatible with workshop mods. well, soon, probably? xPatch: Vanillaīesides 2.5 update a new edition of xPatch will be also released soon. This time it's only half of the code though. It had all the code rewrittn from ground up. So, you skipped some numbers, will this be a big update then? Yup, it's basically same situation as with the version 1.0 and 2.0. I have some stuff that I want to share I guess? xPatch 2.5
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